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Rock_low-poly by Mellon3D Rock_low-poly by Mellon3D
Rock_low-poly
1634 tris
2048 texture N/D/S
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:iconshcadeyuve:
shcadeYuVE Featured By Owner Jan 8, 2014  Hobbyist Digital Artist
wonderful:)
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:iconcougarjo:
CougarJo Featured By Owner Jun 13, 2013   Digital Artist
Nice rock :D
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:iconmellon3d:
Mellon3D Featured By Owner Jun 13, 2013  Professional Digital Artist
thx)
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:iconlimiao:
limiao Featured By Owner Feb 8, 2012  Professional Digital Artist
good texture skill man!
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:iconmellon3d:
Mellon3D Featured By Owner Feb 8, 2012  Professional Digital Artist
thanks))
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:icons-ource:
S-ource Featured By Owner Jan 31, 2012
Looks really good, and btw are you ohnomellon?
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:iconmellon3d:
Mellon3D Featured By Owner Apr 16, 2012  Professional Digital Artist
MeLLon not melon, it`s a different...
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:iconbringmeasunkist:
BringMeASunkist Featured By Owner Jan 26, 2012  Professional Digital Artist
Wonderful rock but how large is one rock compared to the player and is it possible to see a wire frame render? Just looking at the silhouette, I get the vibe that the geo can be cleaned up a bit to reduce to polycount
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:iconmellon3d:
Mellon3D Featured By Owner Jan 26, 2012  Professional Digital Artist
1:1 height
and here wire
[link]
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:iconbringmeasunkist:
BringMeASunkist Featured By Owner Jan 26, 2012  Professional Digital Artist
So the rock is as tall as the player? Then the polycount seems reasonable. Without a frame of reference I misinterpreted the scale of the rock. Keep up the good work.
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:iconmellon3d:
Mellon3D Featured By Owner Jan 27, 2012  Professional Digital Artist
thanks)
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:iconsatsumo:
Satsumo Featured By Owner Jan 25, 2012  Professional Traditional Artist
It's a very good model, and the texturing is well done. But, it's high poly for a rock, unless this rock happens to be a big feature of the game that the player spends a lot of time looking at. It's formation looks strange, almost as though it was a group a rocks attached with cement.

Rocks happen when a chunk of stone is broken off a larger stone or mountain. Sometimes they are cut by glaciers, sometimes freezing rain breaks them, sometimes the path of water or wind can do it too. They weather in particular patterns according to the environment. Rocks the are broken by the effects of rain and ice have flat, angular surfaces. Rocks that are washed by the sea or river have smooth, rounded surfaces. Rocks cut by the wind have sculptured forms.

This seems to be a combination of things. My best guess would be that its quite a soft stone and it landed under a mini waterfall at some point. Probably from somewhere tropical. Although I'm not an expert, I do spend a lot of time around rocks and mountains.
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:iconmellon3d:
Mellon3D Featured By Owner Jan 26, 2012  Professional Digital Artist
Wish i lnow that when i start sculpt...but thanks
These rocks occupy 30-40% of the screen in the game, so i decide to incrise the polycount
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:iconsatsumo:
Satsumo Featured By Owner Jan 26, 2012  Professional Traditional Artist
I doubt most people will think about it in that much detail. Unless the player lives somewhere rural and mountainous, this will fit with most people's concept of what a rock looks like. The poly count is good in that case, using the polys where people are going to see them.
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:iconrequiem3d:
reQuiem3d Featured By Owner Jan 24, 2012  Professional Digital Artist
great rock:)
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:iconmellon3d:
Mellon3D Featured By Owner Jan 24, 2012  Professional Digital Artist
thanks you so much)
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:iconassassin-sylk:
assassin-sylk Featured By Owner Jan 24, 2012
Looks really nice, the texture is clean and seamless (From what I can see).

Not really "Low Poly" though, is it? I mean, for Next Gen consoles 1600 Tri is nothing, but on a single rock? Albeit a sexy one.. I wouldnt' consider it Low Poly.

That's just me though. :)
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:iconmellon3d:
Mellon3D Featured By Owner Jan 24, 2012  Professional Digital Artist
hmm...maybe you are right,this is not "true" low-poly but still pretty low
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:icontrutze:
Trutze Featured By Owner Jan 24, 2012  Student Digital Artist
what a sexy rock
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:iconmellon3d:
Mellon3D Featured By Owner Jan 24, 2012  Professional Digital Artist
heh thanks))))
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:iconsamdrewpictures:
samdrewpictures Featured By Owner Jan 24, 2012  Professional Digital Artist
sweet rock man.
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:iconmellon3d:
Mellon3D Featured By Owner Jan 24, 2012  Professional Digital Artist
thanks
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:iconkirinov:
Kirinov Featured By Owner Jan 23, 2012
Looking great!
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:iconmellon3d:
Mellon3D Featured By Owner Jan 23, 2012  Professional Digital Artist
thanks man,and for fav`s too)
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:iconsamsite-x:
samsite-X Featured By Owner Jan 23, 2012  Professional Digital Artist
Nice texturing! :D
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:iconmellon3d:
Mellon3D Featured By Owner Jan 23, 2012  Professional Digital Artist
Thanks)
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:iconsamsite-x:
samsite-X Featured By Owner Jan 23, 2012  Professional Digital Artist
:ahoy:
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Submitted on
January 23, 2012
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